Desenvolver e Download de Software Open Source

Planner for Efficient Dialogues

We call for your help with the Japanese translations for project summaries. The submitted translations will be posted after simple evaluation. (Not only the translation itself is going to be checked, but we also make sure it's clear of wiki format problems. Especially problems that are related to the layout, such as line breaks and links, will be checked, so please give heed. When there appears to be a problem with the translation itself or the layout, we may not be able to post your translation. We often see problematic cases related to links. When there's going to be a line of Japanese text right after the URL, please make sure to leave a space to separate.) Also, even with projects that may already have their summaries translated, if you find an outdated translation or typographical errors, please update. Login to start translating. When you are done, you will find your name at the bottom of the summary as the translator.

You are not Logged in. If you submit this translation, your name will not show on the this project page (will be logged as "translated by an anonymous user").

Projeto Descrição:

English:
(Última Atualização 2009-06-12 15:46)

PED is a dialogue management system that uses a
probabilistic nested belief model to choose
dialogue strategies. The dialogue system designer
need only supply a set of plan rules to PED as a
dialogue grammar with preconditions. Using this
grammar, PED constructs game trees (like the one
below) to represent the outcomes of the dialogue,
so that a dialogue strategy can be chosen for the
current turn in the dialogue. PED automatically
maintains a belief model by a belief revision
process that uses the observed acts in the
dialogue. The game tree is evaluated in the
context of this belief model. PED is efficient
because it uses probabilistic estimates of belief
rather than a plain logical belief model.

No Japanese Translated Data
Japanese: